[MUD-Dev] cloth simulation (was: What keeps people interested in social muds?)
Bruce Mitchener
bruce at cubik.org
Tue Jun 4 21:46:29 CEST 2002
I'd initially figured this was offtopic for the list, but maybe not.
Richard A. Bartle wrote:
> So the chances are that if you did get an animation then it would
> look better than one generated from a physics model, but it's such
> tedious animation work that you're unlikely to have one in the
> near future.
The cloth animation in the Havok physics library doesn't look that
bad once you've tuned things.
They have some demos on their site:
http://www.havok.com/product/gallery.html
The Cal3D character animation library provides some cloth animation
support, but it isn't as useful as what Havok provides:
http://cal3d.sourceforge.net/
In the way of research and other things, there's plenty of stuff out
there, much of it linked from:
http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/cloth_simulation_links.htm
Intel, nVidia and others have all made presentations on cloth
simulation within the last 2 years.
With careful application of cloth and the right video card/CPU
requirements, cloth simulation can work today.
Cheers,
- Bruce
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