[MUD-Dev] Building community in social M**s
Martin C. Martin
martin at metahuman.org
Wed Jun 5 09:43:02 CEST 2002
There's been discussion on what keeps people interested in "gaming
oriented" MUDs, but I'm wondering what keeps people coming back to
social M**s? Are people even in character most of the time? What
keeps them in character? In social M**s where there isn't a strong
theme -- although there is a strong sense of embodiment and place --
what keeps them coming back? Are there any social M**s people would
suggest I check out on my own?
Thanks,
Martin
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