[MUD-Dev] Striving for originality
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Fri Jun 7 11:29:20 CEST 2002
From: shren [mailto:shren at io.com]
> Consider healing. MUDs hand out damage like candy, generally, and
> have 700 ways to heal it. Since you're going to have only one way
> of healing, you're going to have to rethink damage. You're going
> to have to rethink every game mechanic in the world just to
> integrate orthagonality of skills.
Orthogonality of skills is an assumption I don't subscribe to. If
you create a classless system with skill reallocation, it becomes
irrelevant as natural selection will dictate which skills do or do
not make the grade.
Dan
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