[MUD-Dev] Striving for originality
szii at sziisoft.com
szii at sziisoft.com
Fri Jun 7 12:02:31 CEST 2002
From: "Matt Mihaly" <the_logos at achaea.com>
>>> 2) Being able to repeatedly pound or kill the same person,
>>> just because you (the player) don't like them (the player).
>> In reply:
>> 1) Yes it's a problem.
>> 2) Not so much of a problem. You call in your guild/friends to
>> get them off.
> On the other hand, calling in your guild or friends doesn't even
> address the problem that is #2. The problem is that you've been
> victimized, and lost things through no fault of your own (assuming
> you haven't done something that you know causes you to 'deserve'
> it.) A third party killing the guy who killed you doesn't make up
> for that.
> Think of it this way: Do you think that the families of the
> September 11th victims would stop feeling victimized if the
> hijackers had somehow survived, and their friends shot the
> hijackers later? They might feel a little better for a little bit,
> but revenge does not compensate for a loss.
Ouch, that was almost below the belt. heh. Perhaps I misread the
context. I didn't mean that revenge = loss, I read it as someone
"sitting" on your character. So you call in friends to get him off.
-Mike
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