[MUD-Dev] Striving for originality
shren
shren at io.com
Fri Jun 7 17:55:48 CEST 2002
On Fri, 7 Jun 2002 Daniel.Harman at barclayscapital.com wrote:
> From: shren [mailto:shren at io.com]
>> Consider healing. MUDs hand out damage like candy, generally,
>> and have 700 ways to heal it. Since you're going to have only
>> one way of healing, you're going to have to rethink damage.
>> You're going to have to rethink every game mechanic in the world
>> just to integrate orthagonality of skills.
> Orthogonality of skills is an assumption I don't subscribe to. If
> you create a classless system with skill reallocation, it becomes
> irrelevant as natural selection will dictate which skills do or do
> not make the grade.
Really? How do you tell if a skill "makes the grade"? I have 3
skills that do direct damage to a target. Which one do I use?
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