[MUD-Dev] Ticks?
Matt Chatterley
matt at eldoops.co.uk
Sun Jun 9 02:14:09 CEST 2002
On Fri, 7 Jun 2002, Anderson, David wrote:
> What have other people done for regenning? I'm just doing my best
> to have it make a bit more sense.
This is somewhere on my list-of-questions-to-answer (which is
currently ever growing). Since I'm hoping to implement a sort of
injury based system (with no player visible hitpoint construct), my
regeneration would (by default) be the bodies natural healing
process.
How a wound heals thus depends on the wound. A small cut will
quickly stop bleeding, and scab over. Given a couple of days, the
scab will harden, eventually drop off, and voila -- healed! Although
I don't intend quite this level of detail, it sets a basic premise
for me to work to.
Large wounds will require (at the least) field dressing, to prevent
them being fatal; they'll heal badly (or not at all, becoming
infected, etc) without proper care. Thus the issue of healing is
tackled on a per wound basis.
This doesn't answer your question as to *when* this should be done
-- I propose to deal with healing calls on several levels.
Wounds which will stop bleeding and heal on their own with little
attention (minor) do so gradually -- bleeding decreases (it'll be
tracked at very regular intervals; every couple of RL minutes), and
so forth.
Actual blood loss will probably be tracked as the *rate* of blood
loss (rather than how much blood to lose each tick). This allows the
application of effects to the character based on that loss, eg
reduction in stamina, and so forth (everything which can depend on
these injuries may need to be dynamically calculated in order that
their effects are truly real time).
As you can see, my plans are very sketchy! I hope to integrate
healing and wounds into the game in such a way that there are no
'sudden' effects such as those you describe. No miraculous "You feel
sober again." or "Your scraped knee stops bleeding.".
OTOH, you might get more subjective messages. "You notice that your
arm has stopped bleeding.", or "You realise your shirt is sodden
with blood."
--Matt
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