[MUD-Dev] Breaking down the walls
Matt Chatterley
matt at eldoops.co.uk
Thu Jun 13 00:38:53 CEST 2002
On Wed, 12 Jun 2002, David Clifton wrote:
[Big Snip]
> Personally, I'd definitely stick with that supplemental client you
> are contemplating :)
Heh. True. How common are custom clients these days? I've always
prefered to just be able to log into a game through my standard
telnet client and check it out before having to download and install
anything (mind you, in those days, I was still using a modem.. now
bandwidth is not an issue, really).
Are potential players (particularly those who are newer to mudding
as a whole) put off by the idea of needing a special piece of
software to connect, or has the availability of products such as UOL
etc made this a less daunting prospect to the community as a whole?
--Matt
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