[MUD-Dev] Breaking down the walls
Zach Collins {Siege}
zcollins at seidata.com
Thu Jun 13 02:30:45 CEST 2002
On Wed, 12 Jun 2002, shren wrote:
> You are sailing on the Great Ocean. You can see the Continent of
> Foo far to the Northwest. You can see the port city of Bar to the
> Northwest.
> I always wanted to implement this to toy around with it - but, as
> nice as it might be for outdoor areas where you can roam freely, I
> could never come up with an even remotely clean way to have it
> handle indoor areas.
You can implement indoor areas as collections of enterable objects,
such that a castle contains a castle wall, which contains
guardhouses and a courtyard, and the courtyard contains the main
keep as well as barracks, stables, a smithy, etcetera. Or you could
use the sight-radius navigation for outdoors stuff, and ordinary
rooms for indoors things. Sure, it would require a context switch
for coders and builders, and possibly even a separate database, but
it would work.
--
Zach Collins (Siege)
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