[MUD-Dev] Reinventing the Wheel (was: Object Architecture [Longish])

David B. Held dheld at codelogicconsulting.com
Fri Jun 14 00:42:38 CEST 2002


From: "Philip Loguinov (Draymoor)" <draymoor at cloud9.net>

> Beyond control freakishness, I think there's a major ego component
> in this.

No doubt about that.

> Also, there's the "learning" aspect of this. Coming at this with
> knowledge roughly equal to AP Comp Sci with strait C overtones,
> the experiance of actually working on this from the ground up for
> the past three months has given me a lot of experiance in actually
> designing an OOP project that I didn't have before (Really
> emphasized by the inheritence hierarchy redesign I just did). Not
> to mention the countless hours of debugging experiance :P If I was
> working on this in a group project, I'd never have gotten that.

On the other hand, other programmers know plenty of things that you
will never learn on your own.  And you probably know things that
others don't.  So each method has its advantages.

Dave


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