[MUD-Dev] The Future of MMOGs... what's next? (fwd)
Brian Lindahl
lindahlb at hotmail.com
Fri Jun 14 23:12:29 CEST 2002
From: Matt Mihaly <the_logos at achaea.com>
> X, etc.) and graphical MUDs are such huge projects it's
> understandable that the first couple generations of them have
> taken the most watered-down, most widely-accessible part, hack n'
> slash, (at least among the niche crowd that plays graphical or
> text MUDs) and focused their games almost entirely on that.
I very much agree with your statements, except for your optimism for
the future of massive grahpical MUDs. I don't think the corporation
mindset has a need to branch into other depths of MUDs, such as
heavy roleplaying. The fact is, the crowd that loves these deep
roleplaying games is significantly smaller than the millions of
teenagers along with the hardcore gamers who just love to tear sh_t
up. I don't think corporate management of game companies has any
interest in narrowing their customer base to fill a small
nich. There may be one or two over the next 20 years, but I don't
see anything profound, even if one or two do pop up. The money just
isn't there, and thats what graphical MUDs need at this point in
time.
Then again, you could just call me a pesimist,
-Brian Lindahl, coder of 'The Cathyle Project'
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