[MUD-Dev] Striving for originality
shren
shren at io.com
Tue Jun 18 06:04:48 CEST 2002
On 17 Jun 2002, Edward Glowacki wrote:
> On Fri, 2002-06-14 at 12:05, Daniel.Harman at barclayscapital.com wrote:
>> I like that, although how did you deal with mage stacking? I'm
>> making some assumptions here that the big spells would do a lot
>> of dmg, but then with multiple mages in the same encounter, if
>> they'd all saved up for the big spell, they'd almost negate the
>> value of the melee?
>> Every week you'd see troupes of mages wondering around killing
>> the big mobs!
> There are a few ways I can see to combat this:
> 1. Don't let the mages gain that much power.
> 2. Make some of the big mobs more resistant to magic
> 3. Fireshield.
> 4. Chance of catastrophic failure.
> 5. Magic capacity of the localized area.
> 6. Vulnerability while casting.
All of these things sound like overkill. *All* I saw back when I
logged on to UO was troupes of mages wandering around killing big
mobs! That's what people did. The average skeleton had a longer
lifespan than the average demon lord because the skeleton wasn't on
anybody's hit list. If you give the mage the "kill something once a
week" spell, let it kill something once a week. Giving people that
kind of power is going to require a little bit of thought, but that
"little bit" doesn't mean "neuter it by the roots".
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