[MUD-Dev] Continuity of experience in movies
Matt Mihaly
the_logos at achaea.com
Wed Jun 19 09:33:36 CEST 2002
On Tue, 18 Jun 2002, eric wrote:
> From: "Matt Mihaly" <the_logos at achaea.com>
> This is relevant to game development in many ways however, the
> immaturity of the participants and their ego, and controlling
> desires. Most games are linear because the designers are control
> freaks.
I don't see anything inherently wrong with linear games, or with
deciding you wish to restrict how your audience views your art.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list