[MUD-Dev] Continuity of experience in movies
eric
ericleaf at pacbell.net
Thu Jun 20 21:51:50 CEST 2002
From: "Matt Mihaly" <the_logos at achaea.com>
> On Tue, 18 Jun 2002, eric wrote:
>> This is relevant to game development in many ways however, the
>> immaturity of the participants and their ego, and controlling
>> desires. Most games are linear because the designers are control
>> freaks.
> I don't see anything inherently wrong with linear games, or with
> deciding you wish to restrict how your audience views your art.
Nothing, as long as you know that "restrict how your audience views
your art", really means restrict your audience. Restriction is just
lost buisness and its not such a good buisness model.
The value and importance of art is the *art*, not the artist. They
are very often connected anyway, thats just how our society works,
rock stars and hollywood stars often get to speak of their personal
beliefs and causes. Does the average person really care? I doubt
it. Maybe the above is just my personal belief, its certianly a
static one in my life. I recall an english teacher in high school
when I was called on to explain a specific poem we had been reading,
and then she went on to say I was wrong and that it meant X. It was
humorous to me then, and still humorous to me now.
Ignoring that, I doubt its even possible to do what you say
successfully. I could view your art, whatever it happened to be, and
then tell a friend about it. He hasn't experienced it at all except
thru my description, so whatever restrictions you placed on it,
can't be present to control how my friend views it.
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