[MUD-Dev] No bots allowed
shren
shren at io.com
Thu Mar 14 13:38:44 CET 2002
On 14 Mar 2002, Colin Coghill wrote:
> Something I've been pondering that I think is fairly relevant here
> is, in a skill based system, the idea that while you might have a
> skill for "hitting things with sword", you would also have a skill
> for "fighting orcs" and a seperate skill for "fighting humans".
> This leads to being better at fighting some things and worse at
> others.
> Fleshed out, in a combat you might have the following skills come
> into play:
> Basic Fighting
> Sword Fighting
> Longsword
> Fighting Humanoids
> Fighting Orcs
> Fighting Dark Orcs
> Obviously you want some formula for combining these into one
> roll. Skill ranking could be done by increasing the skills you
> use. So if you fight lots of dark orcs, you'll get good at all the
> above, but when you then walk into a fight with a human, you only
> have the first four skills to help you. This allows different
> species or tribes to appear to have different fighting styles,
> which I think is reasonable. And if you fight a lot of orcs,
> you'll gain some skill in humanoids, helping you against a human,
> but not particularly against a large worm.
...
This achieves the exact oppisite of what I was proposing. Not that
it's bad or anything, but that needs to be made clear.
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