[MUD-Dev] Time Theory
Koster
Koster
Sat Mar 16 09:41:34 CET 2002
From: Marc Bowden
> --On Thursday, March 14, 2002 10:59 AM -0700 Travis Nixon
> <tnixon at avalanchesoftware.com> wrote:
>> From: "Marc Bowden" <ryumo at merit.edu>
>>> The only - ONLY - videogame I ever saw do that successfully was
>>> "Roommate Yuriko" for the Saturn (someone who actually plays
>>> dating sims, catch me up if I have the name wrong), where you
>>> had to play at certain times of day in order to catch the girl
>>> at home or doing something specific. And this worked ONLY
>>> because of the nature of the milleu and the audience.
>> The gameboy pokemon games did that as well. Certain pokemon only
>> appeared at night, which was linked to real time. :)
> Thanks. I'll add that to my collection of design features that
> sounded good *coughpowerglovecough* but didn't quiiiiite meet
> expectations. =)
> And how did that feature pan out? I mean *was* it crucial to the
> playability of the game?
I can't speak to Pokemon, but I know that there's an RPG for cell
phones in Japan that uses real-time weather data and the time to
affect the environment in the game. It regularly gets called out as
a cool feature in the press, but I don't know how popular it is.
-Raph
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