[MUD-Dev] Quake II has gone GPL
shren
shren at io.com
Sun Mar 17 17:07:57 CET 2002
On Thu, 14 Mar 2002, John Buehler wrote:
> I wouldn't be surprised if Asheron's Call does what I'm talking
> about. There's a noticeable, and very annoying, pause when
> starting a character movement. This is why I don't want players
> to 'drive' their characters around, as they do in Asheron's Call.
> That 'driving' process involves many interactions with the server,
> down to the point of player reaction time. I want to stay away
> from that level of control and slow the pace of player reaction
> quite a bit. I want the characters reacting and the players
> proacting - so to speak.
> And I certainly want to be able to access information in the
> movement algorithms that I don't want to communicate to the
> client.
And then there's the information that you surely can't commuicate to
the client, such as the current position of in-game mobiles that you
want to make 'solid'.
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