[MUD-Dev] Re: Black Snow Revisited

Kristen L. Koster kkoster at austin.rr.com
Fri Mar 29 12:39:49 CET 2002


on 3/29/02 7:50 AM, Norman Short at wjshort at wworld.com wrote:

> The longer I see you guys trying to artificially stunt the
> players, try to make their advancement a slow creep in search of
> dollars, the less interested I get in playing these games.  And
> no, I've never been a seller or buyer of the online stuff.  I just
> think you folks are way too full of yourselves.

Personally, I'd rather play games on a more even playing field where
only in-game achievements and skills matter when pitted against
others in the game.

Just because Bubba doesn't make as much money in rl as Boffo or even
Buffy's daddy, doesn't mean that he should be penalized for not
wanting to go out and spend hard earned dollars for something that
can and SHOULD be earned through in-game means. (And yes, I consider
in-game networking and grouping with people part of the multiplay
experience, not looking for good deals on a web page.)

And I don't think that most the people out there designing MMOs are
out for the dollars, but instead a well done game. The people
holding the purse strings might be, but not the people down in the
trenches.

-Kristen Koster
Kaige at legendMUD

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