[MUD-Dev] RE: GDC articles
Koster
Koster
Sat Mar 30 19:35:08 CET 2002
And one more, found at
http://www.joystick101.org/?op=displaystory;sid=2002/3/25/221917/106.
This one is about a session by Joe Shochet of Toontown, which I
unfortunately didn't make it to.
start quote-->
9:00am Friday:
I'm always surprised at how much sitting and walking you do at
these conventions. Simultaneously I'm exhausted and tired of
sitting down. Anyway, I started the day with a session on building
and maintaining an online community for kids. The session was held
by a developer for Walt Disney, so I figured they knew how to
bring children into an online communities. He started out by
explaining that children had multiple demographics. Young boys
(5-8) were interested in slapstick comedy, make-believe, and
competition, but as they get older (9-13) they merge to status and
increased emphasis on battle. Girl's tastes adjust from nurturing,
crafting, and make believe to an increased emphasis to
communication and belonging.
From there, the presenter went on to discuss what children want
from online games, and how their needs differ from an adult
experience. He stressed that kids are more interested in meeting
friends they already know than meeting with people they don't
really know. He also claimed that kids didn't feel the need to
develop deep relationships within a game, and after the play
session, they often weren't interested in keeping ties to their
new playmates.
What I found interesting were his case studies on existing kid
communities. Places like Whyville.net was a chatting arena that
allowed children to design their own avatar and to interact with
objects within an environment. An in-game economy also exists in
Whyville and as a result, costume designers and loan sharks have
developed.
Disney is developing their own massively multiplayer game - but
are wary of the Everquest style of in-game chat. He gave a few
horror stories about children being abused as a result of talking
on the internet and stressed the importance of constricting
communications to ensure the safety of the kids. What Disney came
up with is similar to the chatting system in a game like tribes,
where you select a category (like happy) and then select from a
predetermined sentence through a series of menus. I'm sure it
helps kids that can't type communicate, but I wonder if
self-expression is seriously impaired by this design choice.
<---end quote
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list