[MUD-Dev] Future of MMOGs

Matt Chatterley matt at eldoops.co.uk
Wed Oct 2 09:50:44 CEST 2002


<EdNote: Attribution fixed.  Don't attribute to "you".>

On Tue, 1 Oct 2002, Shane P. Lee wrote:
>--- Valerio Santinelli <tanis at mediacom.it> wrote:

>>   Gradually we're starting to see the return of things like
>>   player-housing, but truly player-generated content isn't
>>   available even now, three years later!

> Well, I'm gonna make a fool of myself and unlurk once again, this
> time to ask what seems to be a newbie question. I see this term
> "player-generated content" quite a lot Apparently it doesn't mean
> what I thought it did when I first saw it. In my mind, PGC would
> be anything the player does that has a lasting effect on the game
> world. Perhaps building a house, or chopping down trees, something
> that other players notice and saves over reboots (or
> whatever). That stuff isn't very hard to add to text MUDs, and I
> can't see why it would be such a big deal to add it to a MMORPG.
> Am I missing the point here? If so, please tell me what all the
> fuss is about, namely: What IS PGC?

Heh. Personally, I'd say that PGC is *any* content created or
permanently altered by the actions (intentional or otherwise) of a
player. I don't know to what extent that definition would fit in
with everybody elses, though!

In terms of a game like NWN (sorry, dead horse flogging), PGC
probably means modules created by other players and made available
either for download, or for play on their server / amongst their
group. In games along the lines of 'traditional' Muds (heh, if you
could ever define a traditional mud, anyways), it'd probably range
from as you say - trees that get chopped down and houses built right
upto whole areas designed and submitted by players (depending on the
type of game).

Its a notion which works quite well on some MUSH based games, where
players have a Quota with which to create items/rooms/etc (and
various permissions set as to what they can and cannot do, based on
the game itself).

--Matt




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