[MUD-Dev] Re: Furcadia improvement
Ling Lo
ling at slimy.com
Tue Oct 8 07:29:05 CEST 2002
On Tue, 8 Oct 2002, Dr. Cat wrote:
> There was a wonderful game called Chipwits back in the 1980s where
> you built a "program" to control your robots by connecting
> together little graphic things in a grid of squares, with an arrow
> pointing from each one to whichever command thingie would be
> executed next. A conditional branch would have two arrows. Each
> control had a little icon on it that showed what it did. I don't
> think I'll ever get to an interface THAT visual for DragonSpeak.
> But I do envy the visuality and accessibility of that idea.
Butting in at random here: There was a Playstation 1 game called
"Carnage Heart" which offered programming robots using a big grid
and stuff. I can't imagine it being fun to use on a Playstation
pad. Anyway, thought this might be interesting to those who wanna
check out an example of the technique.
--
| Ling Lo
_O_O_
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