[MUD-Dev] RE: Understanding Simulation
Peter Harkins
ph at malaprop.org
Fri Oct 11 17:58:34 CEST 2002
On Thu, Oct 10, 2002 at 02:42:03PM -0500, shren wrote:
> In my ecology simulation thought experiments, a creature becomes
> tougher as it becomes more rare. Extinction becomes extremely
> unlikely, however, a creature can easily be nudged into limited
> terrain. Then again, however, I strive for dynamic ecology
> instead of realistic ecology.
What this sounds like to me is that the more of a species a player
kills, the more difficult and fun it is to kill the rest. They have
to attack smarter, hit harder, search better. Then your system will
eventually reach a point where the they can't fight well enough to
kill a creature because the game is cheating (as they'll see it)
against them so much and get extremely frustrated with what they
suddenly perceive as an unfair system.
I think having a dynamic ecology rather than realistic is a good
idea, but this particular idea lets the players control a feedback
loop.
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