[MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Fri Oct 18 12:52:56 CEST 2002


"Dave Rickey" <daver at mythicentertainment.com> writes:

> FWIW, I've played with the same concept as an "Immersion" axis,
> basicly the distinction between being in the world and treating it
> as if it were a real space, and being outside of it, manipulating
> the properties of a game.  Many of the social problems of these
> games center on the split between these viewpoints.

Why do you think immersion creates social problems? Immersion is
something you leave and enter, right? Now, you typically immerse
yourself into an activity. That activity might be to perceive the 3D
graphics, or nurturing lust or whatever... I don't neccessarily
disagree, but it would be interesting to hear about your
experiences.

  (Note: I interpret immersion to be similar to Flow (the theory of
  optimal experience as put forth by Csikzentmihlayi) that has been
  mentioned on the list some time ago. I.e. situations where you are
  capable of forgetting about time and place, irrelevant worries
  etc.)

--
Ola - http://folk.uio.no/olag/

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