[MUD-Dev] Myst Online article at ferrago.co.uk
Marc Bowden
ryumo at merit.edu
Tue Oct 22 11:07:21 CEST 2002
--On Monday, October 21, 2002 5:32 PM -0500 shren <shren at io.com>
wrote:
> A momentary thought - I wonder if you can prevent the rate of mass
> publication of game secrets by not giving anything a name. Don't
> name places, don't name items, don't give out coordinates to
> players. Common names for things are critical for communication.
Clever, but won't work in the field. Players will create common
names for things themselves. Often, to our chagrin, they'll create
and stubbornly apply their own names for things even for things that
already have a name.
--
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at merit.edu 209.48.36.2 3333
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