[MUD-Dev] Weaknesses in the HCDS player type model (was: 3rd Axis for Bartle's 2 axis theory of MUD players)

nyee at nickyee.com nyee at nickyee.com
Thu Oct 24 13:08:28 CEST 2002


On Mon, 21 Oct 2002 14:03:09 -0700
Hans-Henrik Staerfeldt <hhs at cbs.dtu.dk> wrote:

> If one wanted to figure out what kind of psycological axis covers
> the active gaming population, you could form a large questionaire
> with many different questions about different activities and ask
> people to rate them from -5 to 5 (bad to good, covering as many
> activities as you can dream up) and then try and do a principal
> components analysis to see how the players actually cluster (those
> axis that makes the greatest degree of seperation).

And you can find the study you describe at:

  http://www.nickyee.com/facets/home.html

Nick Yee




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