[MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Sun Oct 27 12:35:41 CET 2002


"Rayzam" <rayzam at travellingbard.com> writes:

> So in the end, while I agree that immersion is important for a
> game, and can be assigned to the 4 types, I don't believe it's a
> valid 3rd axis in this model. This is because immersion is
> determined by the designer. The player colors and weights the
> relative values of what the game world throws back at him.

I am not really sure how you arrived at the conclusion that
immersion is determined by the designer... And if he does, it
certainly would belong in the model, as it is design oriented...?

--
Ola - http://folk.uio.no/olag/

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