[MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Christopher Kohnert
chris at achaea.com
Tue Oct 29 21:43:55 CET 2002
On Sat, 2002-10-26 at 13:51, Britt Green wrote:
> I've come up with a list of about 60+ skills that I'd like my MUD
> to have. If the player "rolls" a natural 100 on their skill roll,
> they get a stunning success. Rolling a zero is a catastrophic
> failure. The problem I'm running into is trying to equate these
> with certain skills. For example, what's a catastrophic failure
> for candlemaking? Stunning success?
The Rolemaster paper gaming system had some great critical
success/failure tables in their Arms & Claw Law book. Often the
actual results weren't particularly related to the skill. Just be
imaginative (or flippant in the case of some of the Rolemaster
crits). For instance, stunning success could be a candle that shines
brighter or lasts longer (excessively so), and a stunning failure
could be that you slip and fall into a vat of molten wax causing
excruciating pain before death by suffocation.
C
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