[MUD-Dev] Morphable worlds, Reset based systems revisited

Matt Mihaly the_logos at achaea.com
Tue Oct 29 22:33:46 CET 2002


On Tue, 29 Oct 2002, shren wrote:

> Say your rate of return from each grid square is (total return *
> (100-grid squares owned)/100).  The most efficient possible use of
> land would be a map full of one-grid kingdoms.  Somewhere around
> 50 grids you hit some pretty nasty diminishing returns, and as you
> approach a hundred you have a kingdom whose cost of upkeep is
> higher than it's revenue.

Only if you assume the only revenue it's getting is from these grid
squares. Many of our governments get significant inflows of cash
from player-citizens who donate to the organizations.

--matt


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