[MUD-Dev] Natural Selection and Communities
Paul Schwanz
pschwanz at comcast.net
Wed Sep 4 11:11:07 CEST 2002
Responding to my own post. :P
Paul Schwanz wrote:
> David Kennerly wrote:
>> What makes player-choice selection superior to expert-choice
>> selection to decide the design of a service subsystem?
> The same thing that makes consumer choice superior to, "You have
> your choice of color: black or black." If I don't like the color
> black, what do I care that its been offered me by an "expert?"
Actually, it goes a bit deeper than this. Perhaps it would be
better to consider what advantages a free market economy has over
fixed prices set by experts. This sort of consumer-choice dynamic
more closely resembles what I'm proposing for communities in an
MMORPG. Experts can still set boundaries, rules, etc. in a free
market, but harnessing consumer choice to drive progress, give
incentives, and push toward better "products" can be a powerful
concept.
--Phinehas
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