[Mud-Dev] Cans of Achievements and Quests
Rayzam
rayzam at travellingbard.com
Wed Sep 4 23:34:02 CEST 2002
* Entertainment content should not be used once and consumed.
- If I write a book, I want lots of people to read it.
- If I make a movie, I want lots of people to see it.
- If I script an area or quest in a mud, I want lots of people
to play it.
Anything else is unrealistic and unfair to the creative talent.
* Repeating is not inherently a bad thing.
- I want people who enjoyed my book to enjoy rereading it.
- I want people who enjoyed my movie to watch it again sometime.
- I want people who enjoyed my quest, to be heroes again.
With a good creative endeavor, you don't get everything the
first time. And you often want to experience it again.
* Repeating shouldn't be forced.
- I don't want someone to be stuck on a desert island with only
my book to read.
- I don't want someone tied to a chair and forced to watch my
movie 100 times in a row, as torture and/or brainwashing.
- I don't want players to be forced to do my quest over and over
again.
Repetition is bad when it's forced and/or immediate. Enjoyment
turns to hatred or despair.
* Choice is key
- The key is for the person to have other enjoyable things to do
in between.
- Let the person decide if and when to reread, rewatch, or
replay.
rayzam
www.travellingbard.com
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