[MUD-Dev] Ballerium: Interesting Game

Adam ceo at grexengine.com
Fri Sep 6 14:27:52 CEST 2002


John Arras <jra at cs.umd.edu>

> I was surfing and I came across this site:

>   http://www.majorem.com/

> and their game: Ballerium. I am not sure what to make of it, but
> they're trying to make a MMORTS, where you don't leave the world
> when you log out, but instead stay online controlled by AI.

I'd been watching their website for about a year, and noticed them
change from a focus on MMOG technology to a focus on their game,
Ballerium.

At ECTS last week, I went and had a chat and a quick guided tour of
some of the game elements (but alas I didn't stay long enough to
learn much).

Very brief notes I took were (hopefully majorem are on the list and
can correct all my misconceptions? :) :

  - You do have *some* base buildings a la warcraft etc, but you
  don't build up a permanent base - you're supposed to wander around
  with your army and ?move your base about?. I discussed the base
  aspects and it seemd the emphasis was very much on your army as
  opposed to your base-building skills, but they didn't mention the
  concept of "cities" where you might have permanent buildings. I
  should have probed more :) but I had a meeting to go to :(

  - all units get XP and go up levels etc yadda yadda (ISTR the
  quote was "like in Diablo")

  - There are approximately ten races to play as, which are all very
  different (allegedly - quote was "not like warcraft where there
  are only a couple and they're the same anyway") - ISTR the website
  used to be quite proud of how much they had differentiated the
  races, with substantial backstories, and inter-relationships etc.

  - Apparently it (will eventually..) takes place on one huge map -
  they were only showing a small map at ECTS but emphasised this was
  for practical demo purposes only

  - ...the demo looked pretty solid and fluid and seemed to be
  working pretty well, FWIW.

Adam M


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