[MUD-Dev] Ballerium: Interesting Game
Adam
ceo at grexengine.com
Fri Sep 6 14:27:52 CEST 2002
John Arras <jra at cs.umd.edu>
> I was surfing and I came across this site:
> http://www.majorem.com/
> and their game: Ballerium. I am not sure what to make of it, but
> they're trying to make a MMORTS, where you don't leave the world
> when you log out, but instead stay online controlled by AI.
I'd been watching their website for about a year, and noticed them
change from a focus on MMOG technology to a focus on their game,
Ballerium.
At ECTS last week, I went and had a chat and a quick guided tour of
some of the game elements (but alas I didn't stay long enough to
learn much).
Very brief notes I took were (hopefully majorem are on the list and
can correct all my misconceptions? :) :
- You do have *some* base buildings a la warcraft etc, but you
don't build up a permanent base - you're supposed to wander around
with your army and ?move your base about?. I discussed the base
aspects and it seemd the emphasis was very much on your army as
opposed to your base-building skills, but they didn't mention the
concept of "cities" where you might have permanent buildings. I
should have probed more :) but I had a meeting to go to :(
- all units get XP and go up levels etc yadda yadda (ISTR the
quote was "like in Diablo")
- There are approximately ten races to play as, which are all very
different (allegedly - quote was "not like warcraft where there
are only a couple and they're the same anyway") - ISTR the website
used to be quite proud of how much they had differentiated the
races, with substantial backstories, and inter-relationships etc.
- Apparently it (will eventually..) takes place on one huge map -
they were only showing a small map at ECTS but emphasised this was
for practical demo purposes only
- ...the demo looked pretty solid and fluid and seemed to be
working pretty well, FWIW.
Adam M
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