[MUD-Dev] Ballerium: Interesting Game

John Robert Arras johna at wam.umd.edu
Fri Sep 6 15:19:05 CEST 2002


On Fri, 6 Sep 2002, Valerio Santinelli wrote:
> From: "John Arras" <jra at cs.umd.edu>
 
>> I was surfing and I came across this site:
 
>>   http://www.majorem.com/
 
>> and their game: Ballerium. 

<snip>

> I've spoken to them during this year's ECTS in London. The game
> looks good and the idea is really nice.

<snip>

> And when you log out the AI takes control of your troops trying to
> mimic your actual way of playing.

THIS is what I want to see. If they can keep the interface simple
enough in terms of only having a few resources and only a few troop
types and only a few ways to interact with a kingdom manager, I
think this might be doable. If it can keep track of your troop
ratios and army sizes when you attack and if there are a few stock
maneuvers for combat, then this might work. I wonder if they will
let you come up with your own tactics and strategies or let you
script things like "the center attacks and then 30 seconds later the
left flank attacks lightly then 30 seconds later the right flank
hits hard" or some such thing. I can envision a limited script
engine that lets people develop tactics and strategies to use when
they're not online. Well, no matter what, this looks interesting.

John


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