[MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article
Valerio Santinelli
tanis at mediacom.it
Thu Sep 19 21:13:21 CEST 2002
From: "Jessica Mulligan" <jessica at mm3d.com>
> He seems to fall into the common trap of many inexperienced MMP
> designers; he seems to feel he has to ram a story down the
> player's throat by providing a beginning, middle and end. In
> other words, the designer as controller and the player as
> follower. That doesn't work very well in these games, certainly
> not as well as empowering the players to create their own content.
I've got exactly the same feeling as you. What I have not yet seen
around is someone actually developing tools for players to use to
craft their own content in heavy graphical MMOGs.
--
c'ya!
Valerio Santinelli
tanis at mediacom.it
HateSeed Gaming Magazine http://www.hateseed.com/
My Lab http://tanis.hateseed.com/
In Flames Italia http://www.inflames.it/
One Man Crew http://www.onemancrew.org/
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