[MUD-Dev] Re: MUD-Dev Storytelling in MMOGs article

Valerio Santinelli tanis at mediacom.it
Thu Sep 19 21:13:21 CEST 2002


From: "Jessica Mulligan" <jessica at mm3d.com>

> He seems to fall into the common trap of many inexperienced MMP
> designers; he seems to feel he has to ram a story down the
> player's throat by providing a beginning, middle and end.  In
> other words, the designer as controller and the player as
> follower.  That doesn't work very well in these games, certainly
> not as well as empowering the players to create their own content.

I've got exactly the same feeling as you.  What I have not yet seen
around is someone actually developing tools for players to use to
craft their own content in heavy graphical MMOGs.

--
c'ya!

Valerio Santinelli
tanis at mediacom.it
HateSeed Gaming Magazine http://www.hateseed.com/
My Lab http://tanis.hateseed.com/
In Flames Italia http://www.inflames.it/
One Man Crew http://www.onemancrew.org/



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list