[MUD-Dev] UO Advanced Character Service
Amanda Walker
amanda at alfar.com
Sun Sep 22 15:32:27 CEST 2002
On Saturday, September 21, 2002, at 03:26 PM, Matt Mihaly wrote:
> I'd agree with this. UO is out-and-out selling advancement, which
> is something we, for instance, have always resisted doing, because
> it can alienate too many people.
Well, if a game allows buying and selling of characters and in-game
assets on eBay, I don't really see how it could be worse to offer a
set of standard pre-advanced characters. The game publisher gets
more revenue, and the buyer has less risk that the character they
just bought will be cancelled or invalidated.
Seems to me that this is a fairly clever way to reduce the incentive
for a side market in characters and assets. For games where I've
already worked a few characters up the "hard way" as I learned the
game, I'd be a lot more interested in buying pre-advancement from
the publisher than a random eBay seller.
> Players seem to accept selling -tools- that make it slightly
> easier to advance, as opposed to just selling the advancement
> itself. It's the difference between selling a golf championship
> and selling golf clubs that MAY help you win that championship.
I don't know that that's a good analogy. On the flip side, perhaps
it's more like allowing people to fly first class by either
accumulating 50,000 air miles and getting a free ticket or by paying
a higher price to just buy a first-class ticket in the first place.
Amanda Walker
--
"Sometimes you have to connect the dots, and sometimes the connections
just hit you over the head." --Molly Ivins
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