[MUD-Dev] Future of MMOGs
Valerio Santinelli
tanis at mediacom.it
Sun Sep 29 13:33:53 CEST 2002
Today I received the usual weekly e-mail from GameSpy.. this time
GameSpy's editor (Fargo) has written something interesting regarding
an article published in October of 1999 about the future of
videogames. He goes about how people got the right predictions or
failed. There's also a paragraph about MMOGs. Here's the snip.
---GameSpy.com---
Item 5: Massively Multiplayer Gaming "[Massive multiplayer games]
aren't really interesting right now because the current offerings
(Ultima Online, EverQuest) are closed proprietary systems, but
it's inevitable that these games will move to open, modifyable,
community-driven platforms." -Tim Sweeney
Fargo's Verdict: It's been a long time coming. When Ultima Online
came out it was in many ways ahead of its time, much to its own
detriment: the economy was an absolute mess. The next wave of
games, such as EverQuest, took a step back and instead focused on
a simpler system, one of just combat and exploration. Most games
that came out shortly thereafter followed similar
models. Gradually we're starting to see the return of things like
player-housing, but truly player-generated content isn't available
even now, three years later!
But things are changing fast. Neverwinter Nights may not be
massively multiplayer, but you can certainly go online to play
through hundreds of player-created adventures. And possibly the
biggest massively multiplayer game of them all is on the horizon:
The Sims Online will be released before the end of the year, and
it's a world that's entirely player-created. I suspect it'll
fulfill Sweeney's prophecy and change the way we look at massively
multiplayer in the process.
---GameSpy.com---
--
c'ya!
Valerio Santinelli
tanis at mediacom.it
HateSeed Gaming Magazine http://www.hateseed.com/
My Lab http://tanis.hateseed.com/
In Flames Italia http://www.inflames.it/
One Man Crew http://www.onemancrew.org/
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