[MUD-Dev] A Founding Father Forgotten
Ben Hoyt
Ben.Hoyt at SilverPlatterSoftware.com
Mon Apr 7 08:59:07 CEST 2003
Phin wrote:
> OK, but why create a fantasy MMORPG that closely mimics levels,
> hit points, armor class, etc. in the first place? I'd sooner
> closely mimic what I imagine to be real regarding advancing or
> gaining power, recieving wounds, and wearing protective armor in a
> virtual fantasy world. In my opinion, D&D doesn't do such a good
> job in this regard, so why would I want to mimic it?
I think that the point is simply that only by being familiar with
D&D can you make that assessment. Mr. Tresca isn't saying, "go
learn D&D so you can make an online game based on it." He's saying,
"go familiarize yourself with it so that you can make a better
online game," whether that familiarity causes you to deliberately
emulate or avoid the various D&D paradigms is entirely up to you.
Ben Hoyt
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