[MUD-Dev] D&D vs. MMORPG "complexity"
Vincent Archer
archer at frmug.org
Fri Apr 11 23:40:08 CEST 2003
According to Freeman, Jeff:
> I'm just about positive that NWN shipped with Gnolls.
The initial release had Orcs, Minotaurs, Lizardfolks, Bugbears,
Goblins and Fey (Dryad et al.) as humanoids. That's all. Gnolls were
introduced as a recent patch in february (1.28).
> Kobolds were absent. That was remarkable not because it indicated
> a lack of creature variety, but because, well, it's
> D&D... C'mon... Kobolds! It's like making a D&D game with no
> Orcs.
But at least you had penguins :)
(too many linux lovers in the team, I guess)
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list