[MUD-Dev] Winnable MMO
Steven J. Owens
puffmail at darksleep.com
Sat Apr 12 16:37:33 CEST 2003
On Tue, Apr 08, 2003 at 10:02:19AM -0500, Talies the Wanderer wrote:
> Returning the topic to A Tale in the Desert once more, [...] For
> those unfamiliar with ATITD, it's an MMORPG with no hack and no
> slash - only cerebral competitions and lots of resource
> management. Probably the greatest appeal in this game is it's
> ability to be manipulated by the players. [...]
> Yes. Ban. No refund. No regrets. There's been a lot of
> controversy over that particular law (as well as the law that
> forced a player with an "undesirable" name to be changed to
> "Flower".) Despite that, I have seen about the same customer
> retention and dropoff that was seen in the early days of
> EverQuest. Not bad for an indie-game.
I wonder how much of that is because you're attracting and building
your own demographic of players. A friend bent my ear, the other
night, about getting hooked on ATITD and she's *definitely* not the
MMORPG type. It could be you're growing an entirely new segment in
the online games market.
Steven J. Owens
puff at darksleep.com
"I'm going to make broad, sweeping generalizations and strong,
declarative statements, because otherwise I'll be here all night and
this document will be four times longer and much less fun to read.
Take it all with a grain of salt." - Me at http://darksleep.com
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