[MUD-Dev] Crunch time

Jason Salem jason.salem at mchsi.com
Fri Aug 8 07:53:05 CEST 2003


From:  Scott Hartsman [mailto:shartsman at soe.sony.com]

> This may border on heresy, but: If a person doesn't want to live
> and breathe online games, perhaps they should, instead, not make
> online games.

My experience developing in non-game situations for the last decade
has me thinking that this sentiment should scale up: If a person
doesn't want to live and breath software development, perhaps they
should, instead, not develop software.

There are a lot of people out in the industry for the cash.  People
that should well be doing something else.  Yet their warm bodies are
of more value to the managers in charge of them than the bodies of
the skilled coders.  Often the managers should never have been put
in charge, or like the fact that they have a larger number of people
reporting to them.

Couple this with a user community in business that often doesn't
understand why they even have software to begin with, and you have a
train wreck.  Software is being developed for people that don't know
or care why they have it BY people that don't care whether or not it
gets there.

The gaming industry is immune from this, at least to some degree,
because there's more emotional investment on both sides.  So it's at
least better off than the IT industry as a whole.
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