[MUD-Dev] Research in the Gaming Industry

Richard A. Bartle richard at mud.co.uk
Sat Aug 16 12:39:16 CEST 2003


On 9th August 2003, Kerry Fraser-Robinson wrote:

> We're building a MMORPG that is as historically authentic as we
> can possibly make it.

Well, actually you're making one that is as historically authentic
as you can possibly make it without annoying prospective players. In
historical terms, for example, soldiers who are killed in battle
tend to stay dead.

		Richard
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