[MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
tnixon at avalanchesoftware.com
Fri Jan 3 11:20:47 CET 2003
Raph Koster wrote:
> MMORPGs aren't there yet. Part of the problem is that the budgets
> and profit margins haven't balanced out yet. That minimum feature
> set game probably costs around $50 million, but nobody wants to
> swallow that yet.
$50 million?
Why do you say that?
I've been under the assumption that the single-most expensive part
of throwing together an MMOG would be actual content creation, which
is a cost that should go down as time goes by and technology
advances, although certainly the amount of content required will go
up.
I'd also be interested in hearing a few examples of things that you
would consider being required in that "minimum feature set" that
currently aren't being provided.
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