Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Sasha Hart
hart.s at attbi.com
Wed Jan 15 17:38:24 CET 2003
[Rayzam]
> Thus by a fun definition, a more advanced character should hav
> emore abilities than a less advanced character.
You don't get handicaps the longer you play chess. But it's still
fun (to some, anyway). Nowhere outside of this genre do I see
serious arguments that fun is necessarily and by its nature about
gaining new abilities. Yes, moving through different sets of
possibilities with different values over the course of a game seems
central to games. No, that does not necessarily entail gains of
abilities.
2c.
Sasha
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