Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

Rayzam rayzam at travellingbard.com
Sat Jan 18 14:20:50 CET 2003


From: "Quinn, Keith" <kquinn at origin.ea.com>

> The replacement for Powerhour is called the "Guaranteed Gain
> System" (GGS). Nowadays in UO, whenever you succeed in a skill you
> have the potential for skill gain. After a period of time, if
> every skill gain possibility is failed, GGS forces a minimal skill
> gain.  The higher your current skill, the longer the period of
> time between forced skill point gains.  >

What happens if you spend that time idling? You try one skill, then
idle away and play something else or go watch a movie? Is there an
advantage to being logged in when you know you won't be able to
interact with the game for a period of time, because you'll still be
guaranteed to gain something?

    rayzam
    www.travellingbard.com



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list