[MUD-Dev] RE: Demodom (was Brand Loyalty (was...))
Russell Lewis
spamhole-2001-07-16 at deming-os.org
Tue Jan 21 12:04:15 CET 2003
Ted L. Chen wrote:
> Extensions of this theme can be letting players decide whether or
> not they allow a 'camera-man' to follow them around, even into
> private spaces. Judging by the number of web-cams on the net, I'm
> sure there are some people out there who might turn this feature
> on. Just a few might provide enough close, personal 'content' for
> the demo-mode monitors.
Just a thought, what about this system:
- Players can "invite" follower cameras
- Players know who is watching them
- Players can talk with watchers, like a group-tell. Watchers
can ask questions, make comments, etc. Players can talk about
experiences in the world, give tips, etc.
- Players get a small bonus to some attribute(s) or abilities
when he has watchers
- New members signing on can say "Character X convinced me to
join" (an invite-a-friend sort of thing), and the character gets
a permanent (and significant) bonus
This encourages your players to work as your best advertisers. It
allows the watchers to interact in realtime with the game and a
player, but prevents abuse since they cannot talk to the rest of the
world. A player being abused can ban a watcher, or turn off
watching altogether.
The only trick I see with this is the small bonus the player gets
when he has watchers; we want to make sure that a player doesn't
just run in the watcher program in another window (or on a
non-member friend's computer), giving himself a free bonus. It's
the old multiplaying problem.
Thoughts?
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