[MUD-Dev] Programming Languages and I/O Algorithms
Sean Kelly
sean at ffwd.cx
Wed Jan 29 19:52:22 CET 2003
Ben Chambers wrote:
> Which language is prefferred for mud design?
Whichever one you're most comfortable with.
> Furthermore how do most muds handle incoming commands in order to
> minimize lag? I was thinking some sort of queue sorted by
> criticality of the type of event, but then you have to pre-process
> all the events and sort the queue which then creates lag in the
> process. What are some common solutions?
You might want to investigate priority queues. Pre-defined
algorithms and data structures are a Good Thing. Just pick the one
that's most suitable to the application at hand.
Sean
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list