[MUD-Dev] NWN player modules (was: Re: D&D and MMORPGs)
Jonathan Grant
jgrant at gaspowered.com
Thu Jun 19 13:28:31 CEST 2003
From: On Behalf Of Lars Duening
> For those of us who can't or just don't own NWN - could you
> elaborate a bit about what is bad about these modules? Just a lack
> of creativity?
The biggest problem with the NWN modules is that while the editor is
really easy to use, adding new art assets is hard and
laborious. consequently, every module ends up looking the same.
There is some hope: TC groups like City of Doors
(http://www.city-of-doors.com) are producing a lot of interesting
content that PW devs can strip and use in their worlds.
Jon
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list