[MUD-Dev] Dealing with cloned NPCs

John Buehler johnbue at msn.com
Fri Jun 27 09:45:41 CEST 2003


Matt Owen writes:

> I think I'd approach this with a more natural apparoach.

> If player1 attacks a rat, then Player2 would be able to type:

>  -> ATTACK RAT WITH PLAYER1

> The server would parse the WITH command and ensure that player2 is
> attacking the same rat. Quite easy to implement, and easy for
> players to understand.

Heh.  How many people who just read that envisioned player2 picking
up player1 and using him to beat the rat to death?  :)

But it's an interesting approach, semantically matching EverQuest's
'assist' notion.  If used verbatim,

> assist player1
> attack

or

> assist player1, attack

depending on how your parser works.

JB
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