[MUD-Dev] Dealing with cloned NPCs
Vincent Archer
archer at frmug.org
Mon Jun 30 16:00:46 CEST 2003
According to Owen Matt:
> Alternatively, Player 2 could have a teamwork attribute, either in
> their character class, or as a toggle. With this attribute
> enabled, ATTACK RAT would automatically assist Player 1, without
> Player 2 having to constantly specify. I'm sure this is how guild
> type teamwork works? (I'm not an EQ/AC/DAoC type player)
With EQ and DAoC, the "ASSIST" command is used.
You simply do "/assist player1", and you enter combat with the same
target as player1 (provided player1 is in range).
In guild and group teamwork, you have a player which is typically
called "main assist" for that reason. When the aforementioned
players calls out for the attack, then everyone does /assist. In a
couple encounters, this is highly useful, as targets can change
according to tactical situation; the "main assist" will call for the
new target.
--
Vincent Archer Email: archer at frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
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