[MUD-Dev] SSH Encryption on data stream
F. Randall Farmer
randy.farmer at pobox.com
Sat Oct 11 09:35:27 CEST 2003
From: Craig H Fry
> So many games are plagued by packet sniffers I often wondered why
> more companies didn't do a per-session SSH encryption on the data
> stream. Has anyone tried or is it just assumed the over head for
> packet encryption/decryption would cause a bottleneck? I'm
> seriously considering using SSH for data encryption for my data
> streams and was curious if it is worth looking into.
This thread is a rehash. See archives:
http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00177.php
Packet sniffers and proxies aren't the real problem. Bad game
(protocol) design is the real problem.
Expanded form of this argument is in the archives here:
http://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00269.php
Randy
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