[MUD-Dev] [BUS] Account-management systems
Rayzam
rayzam at travellingbard.com
Tue Sep 2 12:20:39 CEST 2003
From: "ceo" <ceo at grexengine.com>
> Rayzam wrote:
>> From: "ceo" <ceo at grexengine.com>
>> One thing that comes to mind, albeit from a different starting
>> point than muds, is that there is an impact in gameplay too. That
>> is, a level of immersion/competition/ownership can be lost by
>> having Bubba be an ally on server 1, and an enemy on
>> server2. Perhaps he's neutral to you on server 3, even. Many
>> competitive style games, which I'm assuming a hardcoded 512 limit
>> of local avatars is, I could be wrong. But many competitive style
>> games, are all about the competition against other players. When
>> you are beating Bubba in one place, losing in another, and tying
>> somewhere else simultaneously, a feeling of futility or 'what's
>> the point?' sets in.
> I'm really only considering schemes that include local
> identities. The scenario you describe strikes me as being "what
> happens when the local identities cease to be identities and
> become superficial clothing".
> I.e. if the local identities have the strength that "identity"
> implies (as opposed to being mere window-dressing, with only the
> global identities having any strength, and people only viewing
> their opponents / allies as the global identity, not thinking
> about them as the local identity), then the sitution should not
> arise.
That's a good way of putting it. That's exactly what I'm postulating
could happen if global identities are available to all. I.e. check
out a local identity to find the global identity. It's not a matter
of obfuscation. I feel it's a design decision to make the global
identities private. That allows players the ability to share their
global identity if they want, and for each of their local
identities. Sometimes, someone wants to play somewhere that even
their friends don't know who they are.
Including local identities is different from making a decision about
whether global identities are private or public.
Good luck!
rayzam
www.travellingbard.com
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