[MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Martin Bassie
martin at lyrastudios.com
Fri Sep 5 00:41:58 CEST 2003
Daniel Anderson wrote:
> When a developer is asked what is the most popular MMOG, they will
> typically say EQ. When they are asked about Lineage, an often
> heard response is, "Well, that doesn't count." My question is,
> why doesn't Lineage count? It does in fact have the highest
> subscription rate, right?
> Also, people seem to be making a big deal out of which MMOG will
> be the first one to get over a million subscriptions in America.
> I guess I would understand if no other online game has ever done
> that before, but Lineage was the first in the world...
Americentricity, I guess.
If you asked the same question in Korea, you could get Lineage, or
even some more obscure name (I'm ill-versed on those).
There are a lot of relative inaccuracies brought to the world
through the wonderful mediums of press releases and (p)reviews.
A few statements that stuck in my head, true or otherwise:
- EQ is the first 3D MMORPG
- Ultima Online is the first American MMORPG
- Star Wars Galaxies was the first to implement player-to-player
teaching
- Asheron's Call was the first MMORPG in a seamless world
- Dark Age of Camelot is the first MMORPG to implement decent PVP
I'm quite certain there are more where those came from, but it's
late and I'm tired ;)
-M
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